Notes from the Reflect team — how the game came to be, why it's bilingual, and what we believe.
Reflect started as a student project with Entreprendre Pour Apprendre. It won the FedEx Gen E Prize, took first for innovation in Île-de-France, and then kept going.
The bilingual element of the game has become one of its most fundamental aspects. One card. Two languages. Neither a translation of the other.
Reflect was made for a simple reason. We've stopped sharing. We've stopped connecting. This is what we're trying to do about it.